Vintage has been around long enough to have grown into a steady guild with little to no drama and is proud to provide its members with a friendly environment to enjoy the game in and a lively guild chat where witty banter and great discussions can be found. However, to ensure this friendly environment, we do have some rules. The Golden Rule we use in Vintage is simple: Don’t Be An Ass. Use your common sense and apply this to your behaviour in the entire game. Remember that when you are out there with other players, you are representing this guild and its reputation. Therefore, these rules apply to your in-game behaviour in general.
In case of substantial misbehaviour, whether this be in guild or in pugs, a member can be penalised according to guild management discretion.
Guild bank access
Access to the guild bank is restricted to the Guild leader, officers, and raiding members. All members, whether they are normal members or Guild management, will need an authenticator for access to the guild bank. Guild members with an authenticator that would like guild bank access can request access from an officer. A social member that does not have an authenticator but who wants an item from the guild bank can request it from an available officer.
First of all: Vintage is an 18+ guild. This means that applications from players younger than 18 will not be taken into consideration for a trial.
A Recruit will be given a try-out period of roughly 2 weeks after they join the guild, after which guild management will decide whether this player will stay on as a member of Vintage. The try-out period can be extended according to guild management discretion if they need to see more of the player before they vote.
A Recruit will have to make clear in his or her application whether they apply as a Raider or as a Social member. A Recruit that wishes to be a raider is allowed to sign for raids and may have precedence over a normal member if the raid leader wishes to. A Recruit will not have guild bank access in any circumstance.
Where to go with problems?
The easiest answer will be: Go to an officer. We will deal with problems brought to our attention with discretion or, if needed, will pass the issue on to the person most directly connected to the issue.
- Guild master. This is the guild master, or: He Who Owns The Guild. Has guild bank access. Part of Guild management.
- Officer. Part of Guild management. Officers have guild bank access. Alts of an officer are marked as Officer Alt.
- Raider. A raiding member. Has guild bank access. A raiding member needs to be able to attend at least 1/3 of the raids on average. A raider needs to sign or sign as unavailable at least 24 hours before every raid. When failing to do so twice in a short period of time, the member will be demoted to Social. Alts of a Raider are marked as Raider Alts.
- Social. A social member. Is allowed to sign for raids, but Raider members will take precedence over Social members. Is allowed guild bank access, provided the member has an authenticator. Alts of a Social member are marked as Social Alts.
- Recruit. New recruit still in his or her trial-period. A Recruit is allowed to sign for raids. A Recruit can take precedence over a Raider or Social member based on the raid leader’s discretion. A Recruit does not have guild bank access.
- Inactive. A member that has not been on line for more than 1 month without notification. In case of a compromised account or misbehaviour, a member can temporarily be demoted to this rank. Promotion is up to officer discretion. An Inactive member does not have guild bank access.
First and foremost, when raiding you are playing with 9 other people. These are people who have set aside time from their real lives to work together to achieve objectives. It is a matter of courtesy and respect therefore that the minimum standards we all ought to adhere to are:
- Raids will be on the calendar at least one week in advance. Signs will be approved around lunchtime on he day the raid will take place. If there aren’t enough signs at this time, the raid will be cancelled.
- Members with a raiding rank are required to make their status known at least 24 hours in advance by signing either as available or unavailable. In the situation where you’re not entirely sure you’ll be able to make the raid, sign as unavailable and add a note to your sign stating the situation.
- Raid composition is based on the raid leaders discretion. Signs from members with a raiding rank will take precedence over those of non-raiders in the case of a progression raid. Signs from Recruits will be looked at on a case by case situation.
- Be on time. When signed up and approved for a raid, be ready ideally 15 minutes before start time either at the entrance or for summons. If you need any materials or consumables, please try to have these ready before the raid begins.
- Come prepared. Make sure you have the buff-food, flasks and reagents needed to fulfil your current role in the raid and try to read up on tactics before attempting to engage a new encounter.
- If you are suddenly unable to attend, if possible, please let a raid leader know so a replacement can be found. If you’re running late for some reason, try to relay a message to the raid leader.
While fun is something we take very seriously in Vintage, even while raiding, there are a few ground rules that are meant to keep the raids fun for all participants.
- Everyone is allowed to speak on vent. During boss encounters however it’s requested you keep the conversation limited to information regarding the encounter at hand.
- The raid leader's tactics are final. If you feel another tactic would work better, it’s requested you suggest it by whispering the raid leader.
- Don’t go AFK unless absolutely necessary. Regular breaks occur, but these will be kept to a minimum.
In the interests of fairness and to avoid accident when raiding, there will be an appointed Master Looter (ML). The ML will go through the items that have dropped and those that want to roll on them for their main spec will do so within a given time limit. After the countdown has ended that piece of gear will be given by the ML to the highest roll. If no one rolls, offspec rolls are permitted if that spec is intended to be used in a raiding capacity. If no one rolls there will be a designated disenchanter and the materials will go in the guild bank raiding tab. Materials in the raiding tab may be used by raiders (all raiders, not just those with a raiding rank) to enchant new gear.
A note on gear and rolling. When rolling, please consider each roll on a case by case basis. It's nice to win new gear, but what is more important is the guild progresses together. So what may be an incremental upgrade for you could be a major upgrade for someone else, which would benefit the group more as a whole. It is not expected that you pass on gear often, but sometimes this does crop up when an item might best be served for someone else.
If there are any questions or concerns regarding the above, please contact an officer in game